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- Contents
- --------
- 1) System Requirements
- 2) Installation
- 3) Main Menu Screen
- 4) Controls
- 5) Troubleshooting
- 6) Game Play Tips
- 7) Customer Support
- 8) Legal Stuff
-
-
- System Requirements
- --------------------
- Pentium 60 or better
- 16 Megs required
- SVGA Video Card
- 100% Sound Blaster compatible Sound Card
- 12 Megs of Free Hard Disk Space
-
-
- Installation
- ------------
- Win95
- Place MDK into your CDROM drive. A setup program will automatically start the installation process.
- After the setup program has run, there will be an MDK folder on your Start menu.
- Select MDK95 to start the Win95 version, or select the MDK to start the DOS version depending
- on which one you chose to install. If you select the DOS version, you will need to setup your sound card.
- You can do this in the 'Options' menu.
-
- **IF YOU DO NOT HAVE DIRECTX 3.0 OR LATER FROM MICROSOFT, MDK WILL NOT RUN
- UNDER WINDOWS95.
- YOU WILL BE GIVEN THE CHOICE TO INSTALL THIS AT THE END OF THE INSTALLATION
- PROCESS.
-
- DOS
- From the MDK root directory type "INSTALL". This will start the installation process.
-
- Main Menu Screen
- ----------------
- All menus can be accessed by using the mouse or arrow keys.
-
- NEW GAME
- By selecting this you will immediately enter the MDK universe
-
- OPTIONS
- HELP
- All the default keyboard controls are listed here. During gameplay, if you need help at
- any time pressing the F1 key will bring up this help menu.
-
- SOUND SETUP - DOS
- Select the 'Detect All' to find your particular sound card. You can manually set the
- sound card's configuration. If the game locks up or crashes when you test the sound,
- please refer to the troubleshooting section at the end of this guide for some helpful
- hints. You can change your soundcard settings (IRQ and DMA channels) manually if the
- autodetection process did not find your soundcard. You should hear sound when you select
- the 'Test' option, if not, your sound card has been improperly set up.
-
- JOYSTICK
- MDK can be played using a joystick or joypad. You must select the 'Enable Joystick' option
- to use a joystick. You can then arrange the button configuration to your preference. To
- return to the standard setup, select 'Default Buttons'. Note: If playing the WIN95 version,
- your joystick should be calibrated already by using the WIN95 calibrating software.(IN YOUR
- "CONTROL PANEL")
-
- KEYBOARD
- You can change the function of most keys and customize the controls to your preferences
- by highlighting the action and then pressing the key you would like to assign to this
- function. To save your preferences, select 'Quit' when you are satisfied with your
- control options. To return to the default keyboard configuration, select that option.
-
- PERFORMANCE
- Selecting this option, MDK will perform a hardware test of your system and compare it
- to some standard systems. Your system may vary from the benchmark systems due to
- several factors, including type of RAM used (SRAM or standard), video card and video
- RAM available, CD-ROM speed, 32-bit Disk access enabled or disabled, etc. Do not be
- concerned if your system performs below the benchmark level. This program is helpful
- to reveal hardware that may limit your experience with MDK.
-
- SKILL
- There are 3 settings available, 'Easy', 'Normal', and 'Difficult'. Select whichever skill
- level is appropriate for your ability.
-
- DISPLAY
- Selects the screen brightness. This option can also be changed during the game by
- pressing the F11 key at any time. To increase the frame rate if you are experiencing any
- slowdown in the performance of MDK, you can turn the detail level to 'Low', which
- should help.
-
-
- Controls (Default)
- --------
-
- Arrow keys - Will move Kurt in that direction. Also controls aiming in sniper mode.
- Space Bar - Toggle in/out of Sniper mode
- A/Z - Zoom in/Zoom out in Sniper mode. In normal mode, it shifts the camera to look
- up or down.
- Control key - Fires selected weapon
- Alt key - Jump. While in mid-air pressing the alt key a second time will activate the
- ribbon chute.
- Enter key - Will use/activate the selected pickup
- 0-9 - Select specific pickup item...
- [ and ] - Toggle left and right through different ammunition and pickup items
- Shift key - Selects turbo mode which speeds up Kurt's running and turning speed
- Caps Lock - Keeps turbo mode on
- X - When used with the left and right arrow keys will make Kurt sidestep
- , or . - Sidestep left or right. Can be used In conjunction with Control Key to make
- Kurt strafe left / right.
- Esc - Quit game
-
- Function Keys
- F1 - brings up the help menu which gives all the keyboard controls
- F10 - Quit game.
- F11 - Adjust brightness
- F12 - Brings up the Options screen.
-
- Additional Information
-
- BONES AIRSTRIKE - While in sniper mode, the center of the targeting display will
- change to red when aimed at an area that Bones can hit. If it is not a valid target, Bones
- will alert you by a rather rude noise. Simply press the fire button to call Bones in to
- bomb the area.
-
-
- Trouble Shooting
- ----------------
- Q: Help! I can't get MDK to run!
- A: MDK requires 16 Megs of RAM to run. If you do not have this, MDK will either not
- run, or may crash often during gameplay.
-
- Q: I can't select any of the options in the main menu.
- A: If you are in DOS mode, make sure that you have loaded your mouse driver before
- starting MDK. Although the mouse is not necessary to play MDK, it is needed to select
- some options.
-
- Q: My joystick won't work. What's the problem?
- A: Check to make sure your joystick is set up correctly. Then check in the MDK
- 'Joystick' options to make sure the joystick is enabled. In DOS mode you may need to
- load your joystick's drivers that came with it prior to running MDK. Please check
- their documentation for further help.
-
- Q: The game is running slowly on my machine, what can I do?
- A: MDK will run faster in Win95 or DOS due to your hardware configuration. Some
- video cards, for example, work best in DOS or only Win95. Try playing the game in the
- other mode to see if there is an increase in performance. You will not need to reinstall
- the game, but simply run the other MDK executable (MDK95 for Windows95 or
- MDK.exe for the DOS executable) to see which gives you the best performance on your
- machine.
-
- Q: The sound doesn't work!
- A: That's not a question.
-
- Q: The sound doesn't work on my machine. Can you help?
- A: Sure! First off, we'll assume that you've checked to make sure that the speakers are
- turned on and plugged in correctly to your PC and you're running a 100% SoundBlaster
- compatible card. As a note, not all sound cards are truly 100% compatible, in which case
- you may not be able to get sound from MDK.
-
- Now, if you're running in Win95, check to make sure that your soundcard is operating
- correctly. Remember that in Win95 you can have a correctly operating soundcard but
- have the sound muted. Double click on the speaker icon on the task bar to see if the
- sound is set to 'mute all'. If you are trying to run the game in DOS, make sure that your
- sound card and mouse drivers are being loaded for your DOS session. Consult your
- sound card instruction manual on loading the DOS drivers.
-
-
-
- Game Play Tips & Techniques
- ---------------------------
-
- Q: How do I get out of the practice room?
- A: See the guy on top of the tower in the distance? Back away from the
- red wall a little (behind the depression in the floor is good), go into
- sniper mode, and blow him away by shooting either their targets or
- their heads. Kill the next two guys in the same way. Now the aliens are
- behind the glass...Can't hit them? Shoot the skull and crossbones
- "deathcrate" on the platform slightly below the middle tower top. Now
- use the handgrenade that falls in front of you to blow up the red glass
- wall. See the mortar on the pillar in front of you? Jump off the top
- step and use the parachute to pick this up. Now change to sniper mode
- and shoot one of your newfound mortars through the black hole above the
- middle window...
- There are arrows painted on the building pointing to this. When one
- goes through, wait and watch the fireworks...
-
- Q: Why doesn't the Bones Airstrike work in some areas?
- A: When you have picked up the Bones airstrike power-up, you must go into sniper
- mode to use it. Make sure the airstrike power up is the ammunition selected. The center
- of your targeting system will turn white when it is focused in on an area that Bones can
- bomb. Bones can't 'Deliver Kindness' in enclosed environments or under overhangs
- since he's got to fly in to bomb the area. When you have selected the target, press the
- weapon fire button. This tells Bones that you have set your target and it is OK for him
- to start his bombing run.
-
- Q: I don't know what all the weapons do! Help!
- A: Whenever you pick up an item, the name of the weapon appears. This should give
- you some clue as to the item's abilities. You are receiving the new weapons as soon as
- the good doctor invents them, so there's not a lot of advanced documentation on these
- items. If you don't know what a weapon does, then find a quiet area and fire one off to
- test it.
-
- Q: I'm having trouble aiming quickly enough in sniper mode. Any suggestions?
- A: Keep the zoom level very low when finding targets. Put the crosshairs on the target
- and then zoom in. This method is much more effective than zooming in and then trying
- to acquire the target.
-
- Q: How do I set up MDK to play with a joystick or mouse?
- A: Well, go to the options screen for whichever device you would like
- to use. Each menu lets you assign a button to any number of actions.
- By pressing the button on the joystick, you will see a light in the top
- column light up. Use the arrows on the keyboard, or the mouse, to
- highlight the action you would like assigned to that button in the same
- vertical column. Then either left-click or hit the Enter key to assign
- that button to the action.
- We suggest that you only assign one action to a button when beginning
- to play MDK. As you become more experienced, you may wish to assign
- two or three actions to a button.
-
- Q: Why would I want to assign two actions to one button? Wouldn't that
- be confusing?
- A: Some actions, like 'Zoom In' are only available in sniper mode while
- other actions like 'Jump' can't be used in sniper mode. One button can
- be safely assigned to both of these actions. Notice that the same
- default button works for 'Zoom In' and 'Look Up'? As you get used to
- MDK, you can customize the controls to your liking.
- Assigning a button to two actions like 'Change Weapon' and 'Jump' isn't
- very practical and is very confusing, which is why we don't do that.
-
- Q: Why doesn't my performance test figure match the default ratings?
- A: Or, why doesn't it tell me what I want to hear?
- The performance test basically does what the game does, and measures
- the framerate (although the number displayed is NOT frame rate). This
- depends on many factors, NOT JUST YOUR PROCESSOR SPEED. The test
- figures were done on machines with 32Mb of RAM and 4MB Matrox Millenium
- graphics cards. Factors which can possibly affect your performance
- figures are: - Video card transfer speed, bank switching, memory speed,
- cache size, processor speed, processor type...
-
- Q: But still, my performance figure is way off what it should be...
- A: We are planning a new version of the performance test that starts
- with the question "What rating would you like to get?" and then
- displays this rating on screen with a bit of variance and some nice
- swirly graphics that make it look like we're doing something
- impressive.
-
- Q: I have a Cyrix x86, why doesn't MDK detect my FPU?
- A: The performance section of MDK does not currently detect the Cyrix
- FPU, since the Cyrix chip does not support the CPUID function.
- However, the game will still do all of the floating point stuff, since
- it presumes that, no matter what the state of the FPU bit, if a machine
- passes the 486 lockout, IT WILL HAVE AN FPU.
-
- Q: My joystick won't work. What's the problem?
- A: Check to make sure your joystick is set up correctly. Then check in
- the MDK 'Joystick' options to make sure the joystick is enabled. In
- DOS mode you may need to load your joystick's drivers that came with it
- prior to running MDK. Please check their documentation for further
- help. Under Windows95 you need to set up your joystick through the
- Control Panel. Look at your Windows95 documentation for more
- information.
-
- Q: The game is running slowly on my machine, what can I do?
- A: MDK will run faster in Win95 or DOS due to your hardware
- configuration. Some video cards, for example, work best in DOS or only
- Win95. Try playing the game in the other mode to see if there is an
- increase in performance. You will not need to reinstall the game, but
- simply run the other MDK executable (MDK95.exe for Windows95 or MDK.exe
- for the DOS executable) to see which gives you the best performance on
- your machine.
-
- Q: The sound doesn't work!
- A: That's not a question.
-
- Q: The sound doesn't work on my machine. Can you help?
- A: Sure! First off, we'll assume that you've checked to make sure that
- the speakers are turned on and plugged in correctly to your PC and
- you're running a 100% SoundBlaster compatible card. As a note, not all
- sound cards are truly 100% compatible, in which case you may not be
- able to get sound from MDK.
-
- Now, if you're running in Win95, check to make sure that your soundcard
- is operating correctly. Remember that in Win95 you can have a
- correctly operating soundcard but have the sound muted. (Double click
- on the speaker icon on the task bar to see if the sound is set to 'mute
- all'.) If you are trying to run the game in DOS, make sure that your
- sound card and mouse drivers are being loaded for your DOS session.
- Consult your sound card instruction manual on loading the DOS drivers.
-
- Q: I set the sound card settings manually, and now I can't even run MDK.
- How do I fix this? Do I have to reinstall the game?
- A: Ok, calm down. Go to the directory that you installed MDK in. Now,
- (assuming your CD drive is the D: drive) at the DOS prompt, type this
- while still in the MDK directory on your hard drive: d:\mdkzap.
- This should remove the soundcard settings in the MDK configuration file
- and you should be able to start MDK and try setting up the sound card
- again. If you're having troubles under Windows95, call Microsoft or
- consult your Windows95 manual.
-
- Q: Does MDK use Direct3D?
- A: No. There may be a Direct3D patch available after the retail release
- of the game (see next question).
-
- Q: Will there be a version for the xxxx 3D card?
- A: There will be no 3D acceleration on initial release. Although we
- have made no firm commitments in this area, expect 2 or 3 specific card
- versions and a Direct3D version (for all the other cards) to be
- released a few weeks after general release.
-
- Q: How about a multi-player version?
- A: We don't have plans to do this yet. It may happen but our resources
- are limited, we're still a small group making only a few games each
- year. Would you rather see a multi-player version of MDK, or a
- completely new multi-player game that's even better than MDK? Not that
- we've been tossing around ideas for one for a while now...
-
- Q: What does MDK stand for?
- A: It stands for whatever we say it stands for on any given day.
- I.e., today it stands for Mother's Day Kisses...
-
- Feel free to send comments, suggestions, bugs, to info@shiny.com
-
- Q: Where can I get further technical assistance or ask game play questions?
- A: See the section entitled MDK Customer Support.
-
- Check out our website at http://www.interplay.com or http://www.shiny.com
-
-
- MDK Customer Support OUTSIDE of the United States and Canada
- ============================================================
- If you purchased your game outside of the United States or Canada then please note
- the below Customer Service methods:
-
- UK & EUROPE
- --------------------
- Interplay Productions, Ltd.
- Harleyford Manor
- Harleyford
- Henley Road
- Marlow
- Buckinghamshire
- SL7 2DX
- ENGLAND
-
- tel: +44 (0) 1628 423723
- fax: +44 (0) 1628 487752
-
- email: Europe@interplay.com
-
-
- OTHER TERRITORIES
- (not including the
- United States & Canada)
- ------------------------------
- Contact your local distributor for support as listed
- in your manual, or if no support number is listed
- contact Interplay UK for a local reference.
-
-
- Legal Stuff
- ========
-
- Earthworm Jim (c)1997 Shiny Entertainment. ALL RIGHTS RESERVED. Character
- Created by Douglas TenNapel.
-
- Music Video: "Non, non, rien n'a change"
- (C) 1996 MERCURY-SHAMAN-LA PROD.
- IRSC Number: FRA 0396-0026-0
- DIRECTOR: Laurent JENNET
- The song is interpreted by BILLYZKICK (Nathalie Cousin)
-
-
- MDK and all related characters/artwork (c) 1997 Shiny Entertainment,
- Inc. ALL RIGHTS RESERVED.
-
- 'Other Territories' [as outlined above]
- ----------------------------------------------
- Consult your manual or local distributor for applicable Legal information.
-
-
- UK & Europe Limited Warranty
- --------------------------------------
- If within the first ninety days of purchase you have any problems with
- the product please return it to the retailer.
-
- After ninety (90) days, you may return the software program to
- Interplay Productions, provided the fault is not due to normal wear and
- tear and Interplay will mail a replacement to you.
-
- To receive a replacement you should enclose the defective medium
- (including the original product label) in protective packaging
- accompanied by:
-
- 1) A cheque or postal order for รบ10 sterling (to cover postage and
- packaging).
-
- 2) A brief statement describing the defect.
-
- 3) The original receipt or address of the retailer
-
- 4) Your return address
-
- Registered mail is recommended for returns.
-
- Please send to:
- Warranty Replacements, Interplay Productions Ltd., Harleyford Manor,
- Harleyford, Henley Road, Marlow, Buckinghamshire SL7 2DX, ENGLAND
-
- SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
-
- General Product License. This copy of MDK (the 'Software') is
- intended solely for your personal noncommercial home entertainment use.
- You may not decompile, reverse engineer, or disassemble the Software,
- except as permitted by law. Interplay Productions and Shiny
- Entertainment retain all right, title and interest in the Software
- including all intellectual property rights embodied therein and
- derivatives thereof. The Software, including, without limitation, all
- code, data structures, characters, images, sounds, text, screens, game
- play, derivative works and all other elements of the Software may not
- be copied, resold, rented, leased, distributed (electronically or
- otherwise), used on pay-per-play, coin-op or other for-charge basis, or
- for any commercial purpose. Any permissions granted herein are provided
- on a temporary basis and can be withdrawn by Interplay Productions at
- any time. All rights not expressly granted are reserved.
-
- Modem and Network Play. If the Software contains modem or
- network play, you may play the Software via modem transmission with
- another person or persons directly without transmission through a third
- party service or indirectly through a third party service only if such
- service is an authorized licensee of Interplay. For the purposes of
- this license, a third party service refers to any third party service
- which provides a connection between two or more users of the Software,
- manages, organizes, or facilitates game play, translates protocols, or
- otherwise provides a service which commercially exploits the Software,
- but does not include a third party service which merely provides a
- telephonic connection (and nothing more) for modem or network play.
- Authorized licensee services are listed on the Interplay Productions
- World Wide Web Site located at http://www.interplay.com. This limited
- right to transmit the Software expressly excludes any transmission of
- the Software or any data streams thereof on a commercial basis,
- including, without limitation, transmitting the Software by way of a
- commercial service (excepting those specific commercial services
- licensed by Interplay) which translates the protocols or manages or
- organizes game play sessions. If you would like information about
- obtaining a pay-for-play or commercial license to the Software, please
- call Interplay Productions in the US at +(714) 553-6655.
-
- Acceptance of License Terms. By acquiring and retaining this
- Software, you assent to the terms and restrictions of this limited
- license. If you do not accept the terms of this limited license, you
- must return the Software together with all packaging, manuals and other
- material contained therein to the store where you acquired the Software
- for a full refund.
-
-
- Published by Shiny Entertainment, Inc. and distributed in the rest of
- the world by Interplay Productions.
-
- Published by Shiny Entertainment, Inc. and distributed in Europe by
- Interplay Productions, Ltd.
-